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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FPaths
Description
Returns the directory the engine uses to output logs. This currently can't be an .ini setting as the game starts logging before it can read from .ini files.
| Name | ProjectLogDir |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/Paths.h |
| Include Path | #include "Misc/Paths.h" |
| Source | /Engine/Source/Runtime/Core/Private/Misc/Paths.cpp |
static FString ProjectLogDir()
log directory