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| Name | FOutputDeviceStdOutput |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/OutputDeviceStdOut.h |
| Include Path | #include "Misc/OutputDeviceStdOut.h" |
Syntax
class FOutputDeviceStdOutput : public FOutputDevice
Inheritance Hierarchy
- FOutputDevice → FOutputDeviceStdOutput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOutputDeviceStdOutput() |
Misc/OutputDeviceStdOut.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllowedLogVerbosity | ELogVerbosity::Type | Misc/OutputDeviceStdOut.h | ||
| bIsConsoleOutput | bool | Misc/OutputDeviceStdOut.h | ||
| bIsJsonOutput | bool | Misc/OutputDeviceStdOut.h |
Functions
Public
Overridden from FOutputDevice
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanBeUsedOnAnyThread() |
Misc/OutputDeviceStdOut.h | ||
virtual bool CanBeUsedOnPanicThread() |
The return value is cached by AddOutputDevice because calling this during a panic may fail. | Misc/OutputDeviceStdOut.h | |
virtual void Serialize
(
const TCHAR* V, |
Misc/OutputDeviceStdOut.h | ||
virtual void Serialize
(
const TCHAR* V, |
Misc/OutputDeviceStdOut.h | ||
virtual void SerializeRecord
(
const UE::FLogRecord& Record |
Misc/OutputDeviceStdOut.h |