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This class servers as the base class for console window output.
| Name | FOutputDeviceConsole |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/OutputDeviceConsole.h |
| Include Path | #include "Misc/OutputDeviceConsole.h" |
Syntax
class FOutputDeviceConsole : public FOutputDevice
Inheritance Hierarchy
- FOutputDevice → FOutputDeviceConsole
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsAttached() |
Returns whether the application is already attached to a console window. | Misc/OutputDeviceConsole.h | |
bool IsShown() |
Returns whether console is currently shown or not. | Misc/OutputDeviceConsole.h | |
void SetIniFilename
(
const TCHAR* InFilename |
Sets the INI file name to write console settings to. | Misc/OutputDeviceConsole.h | |
void Show
(
bool ShowWindow |
Shows or hides the console window. | Misc/OutputDeviceConsole.h |