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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FOctreeNodeContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor. | Math/GenericOctree.h | ||
FOctreeNodeContext
(
const FBoxCenterAndExtent& InBounds |
Initialization constructor. | Math/GenericOctree.h | |
FOctreeNodeContext
(
uint32 InInCullBits, |
Initialization constructor, this one is used when we done care about the box anymore | Math/GenericOctree.h | |
FOctreeNodeContext
(
const FBoxCenterAndExtent& InBounds, |
Initialization constructor. | Math/GenericOctree.h |
FOctreeNodeContext()
Description
Default constructor.
| Name | FOctreeNodeContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/GenericOctree.h |
| Include Path | #include "Math/GenericOctree.h" |
FOctreeNodeContext()
FOctreeNodeContext(const FBoxCenterAndExtent &)
Description
Initialization constructor.
| Name | FOctreeNodeContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/GenericOctree.h |
| Include Path | #include "Math/GenericOctree.h" |
FOctreeNodeContext
(
const FBoxCenterAndExtent & InBounds
)
FOctreeNodeContext(uint32, uint32)
Description
Initialization constructor, this one is used when we done care about the box anymore
| Name | FOctreeNodeContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/GenericOctree.h |
| Include Path | #include "Math/GenericOctree.h" |
FOctreeNodeContext
(
uint32 InInCullBits,
uint32 InOutCullBits
)
FOctreeNodeContext(const FBoxCenterAndExtent &, uint32, uint32)
Description
Initialization constructor.
| Name | FOctreeNodeContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/GenericOctree.h |
| Include Path | #include "Math/GenericOctree.h" |
FOctreeNodeContext
(
const FBoxCenterAndExtent & InBounds,
uint32 InInCullBits,
uint32 InOutCullBits
)