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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FOctreeNodeContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOctreeNodeContext GetChildContext
(
FOctreeChildNodeRef ChildRef |
Child node initialization constructor. | Math/GenericOctree.h | |
void GetChildContext
(
FOctreeChildNodeRef ChildRef, |
Construct a child context given the child ref. Optimized to remove all LHS. | Math/GenericOctree.h | |
FOctreeNodeContext GetChildContext
(
FOctreeChildNodeRef ChildRef, |
Child node initialization constructor. | Math/GenericOctree.h |
GetChildContext(FOctreeChildNodeRef)
Description
Child node initialization constructor.
| Name | GetChildContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/GenericOctree.h |
| Include Path | #include "Math/GenericOctree.h" |
FOctreeNodeContext GetChildContext
(
FOctreeChildNodeRef ChildRef
) const
GetChildContext(FOctreeChildNodeRef, FOctreeNodeContext *)
Description
Construct a child context given the child ref. Optimized to remove all LHS.
| Name | GetChildContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/GenericOctree.h |
| Include Path | #include "Math/GenericOctree.h" |
void GetChildContext
(
FOctreeChildNodeRef ChildRef,
FOctreeNodeContext * ChildContext
) const
GetChildContext(FOctreeChildNodeRef, uint32, uint32)
Description
Child node initialization constructor.
| Name | GetChildContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/GenericOctree.h |
| Include Path | #include "Math/GenericOctree.h" |
FOctreeNodeContext GetChildContext
(
FOctreeChildNodeRef ChildRef,
uint32 InInCullBits,
uint32 InOutCullBits
) const