Navigation
API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FNameEntry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const ANSICHAR * GetUnterminatedName
(
ANSICHAR(&) OptionalDecodeBuffer |
UObject/NameTypes.h | ||
const WIDECHAR * GetUnterminatedName
(
WIDECHAR(&) OptionalDecodeBuffer |
UObject/NameTypes.h | ||
void GetUnterminatedName
(
TCHAR* OutName, |
Copy unterminated name to TCHAR buffer without allocating. | UObject/NameTypes.h |
GetUnterminatedName(ANSICHAR(&))
| Name | GetUnterminatedName |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include Path | #include "UObject/NameTypes.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
const ANSICHAR * GetUnterminatedName
(
ANSICHAR(&) OptionalDecodeBuffer
) const
GetUnterminatedName(WIDECHAR(&))
| Name | GetUnterminatedName |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include Path | #include "UObject/NameTypes.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
const WIDECHAR * GetUnterminatedName
(
WIDECHAR(&) OptionalDecodeBuffer
) const
GetUnterminatedName(TCHAR *, uint32)
Description
Copy unterminated name to TCHAR buffer without allocating.
| Name | GetUnterminatedName |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include Path | #include "UObject/NameTypes.h" |
| Source | /Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
void GetUnterminatedName
(
TCHAR * OutName,
uint32 OutSize
) const