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Structure for reporting module statuses.
| Name | FModuleStatus |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Modules/ModuleManager.h |
| Include Path | #include "Modules/ModuleManager.h" |
Syntax
struct FModuleStatus
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FModuleStatus() |
Default constructor. | Modules/ModuleManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsGameModule | bool | Whether this module contains game play code. | Modules/ModuleManager.h | |
| bIsLoaded | bool | Whether the module is currently loaded or not. | Modules/ModuleManager.h | |
| FilePath | FString | Full path to this module file on disk. | Modules/ModuleManager.h | |
| Name | FString | Short name for this module. | Modules/ModuleManager.h |