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The minimum amount of data required to reconstruct a name This is smaller than FName when WITH_CASE_PRESERVING_NAME is set, but you lose the case-preserving behavior. The size of this type is not portable across different platforms and configurations, as with FName itself.
| Name | FMinimalName |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
| Include Path | #include "UObject/NameTypes.h" |
Syntax
struct FMinimalName
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMinimalName () |
UObject/NameTypes.h | ||
FMinimalName
(
EName N |
UObject/NameTypes.h | ||
FMinimalName
(
const FName& Name |
UObject/NameTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FName | friend | UObject/NameTypes.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Index | FNameEntryId | Index into the Names array (used to find String portion of the string/number pair) | UObject/NameTypes.h | |
| Number | int32 | Number portion of the string/number pair (stored internally as 1 more than actual, so zero'd memory will be the default, no-instance case) | UObject/NameTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsNone() |
UObject/NameTypes.h | ||
bool UEOpEquals
(
FMinimalName Rhs |
UObject/NameTypes.h | ||
bool UEOpLessThan
(
FMinimalName Rhs |
UObject/NameTypes.h |