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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FMicrosoftPlatformString
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static int32 Strlen
(
const WIDECHAR* String |
Microsoft/MicrosoftPlatformString.h | ||
static int32 Strlen
(
const ANSICHAR* String |
Microsoft/MicrosoftPlatformString.h | ||
static int32 Strlen
(
const UCS2CHAR* String |
UCS2CHAR implementation - this is identical to WIDECHAR for Windows platforms | Microsoft/MicrosoftPlatformString.h | |
static int32 Strlen
(
const UTF8CHAR* String |
Microsoft/MicrosoftPlatformString.h |
Strlen(const WIDECHAR *)
| Name | Strlen |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Microsoft/MicrosoftPlatformString.h |
| Include Path | #include "Microsoft/MicrosoftPlatformString.h" |
static int32 Strlen
(
const WIDECHAR * String
)
Strlen(const ANSICHAR *)
| Name | Strlen |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Microsoft/MicrosoftPlatformString.h |
| Include Path | #include "Microsoft/MicrosoftPlatformString.h" |
static int32 Strlen
(
const ANSICHAR * String
)
Strlen(const UCS2CHAR *)
Description
UCS2CHAR implementation - this is identical to WIDECHAR for Windows platforms
| Name | Strlen |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Microsoft/MicrosoftPlatformString.h |
| Include Path | #include "Microsoft/MicrosoftPlatformString.h" |
static int32 Strlen
(
const UCS2CHAR * String
)
Strlen(const UTF8CHAR *)
| Name | Strlen |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Microsoft/MicrosoftPlatformString.h |
| Include Path | #include "Microsoft/MicrosoftPlatformString.h" |
static int32 Strlen
(
const UTF8CHAR * String
)