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Store a log template in a detachable allocation from FMemory.
| Name | FMemoryLogTemplateStorage |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Logging/StructuredLogFormat.h |
| Include Path | #include "Logging/StructuredLogFormat.h" |
Syntax
class FMemoryLogTemplateStorage
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Logging/StructuredLogFormat.h | |||
| Logging/StructuredLogFormat.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FMemoryLogTemplateStorage() |
Logging/StructuredLogFormat.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | void * | Logging/StructuredLogFormat.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void * Allocate
(
int32 Size |
Logging/StructuredLogFormat.h | ||
void * Detach() |
Logging/StructuredLogFormat.h | ||
const void * Get() |
Logging/StructuredLogFormat.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Free
(
void* D |
Logging/StructuredLogFormat.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMemoryLogTemplateStorage & operator=
(
const FMemoryLogTemplateStorage& |
Logging/StructuredLogFormat.h |