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Some allocators can be given hints to treat allocations differently depending on how the memory is used, it's lifetime etc.
| Name | AllocationHints |
| Type | enum |
| Header File | /Engine/Source/Runtime/Core/Public/HAL/UnrealMemory.h |
| Include Path | #include "HAL/UnrealMemory.h" |
Syntax
enum AllocationHints
{
None = -1,
Default,
Temporary,
SmallPool,
Max,
}
Values
| Name | Remarks |
|---|---|
| None | |
| Default | |
| Temporary | |
| SmallPool | |
| Max |