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Description
Returns true if there is an intersection between the segment specified by StartPoint and Endpoint, and the Triangle defined by A, B and C. If there is an intersection, the point is placed in out_IntersectionPoint
| Name | SegmentTriangleIntersection |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include Path | #include "Math/UnrealMathUtility.h" |
| Source | /Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
static bool SegmentTriangleIntersection
(
const FVector & StartPoint,
const FVector & EndPoint,
const FVector & A,
const FVector & B,
const FVector & C,
FVector & OutIntersectPoint,
FVector & OutTriangleNormal
)
true if intersection occurred
Parameters
| Name | Remarks |
|---|---|
| StartPoint | start point of segment |
| EndPoint | end point of segment |
| A, B, C | points defining the triangle |
| OutIntersectPoint | out var for the point on the segment that intersects the triangle (if any) |
| OutTriangleNormal | out var for the triangle normal |