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Description
Returns true if there is an intersection between the segment specified by StartPoint and Endpoint, and the plane on which polygon Plane lies. If there is an intersection, the point is placed in out_IntersectionPoint
| Name | SegmentPlaneIntersection |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include Path | #include "Math/UnrealMathUtility.h" |
| Source | /Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
static bool SegmentPlaneIntersection
(
const FVector & StartPoint,
const FVector & EndPoint,
const FPlane & Plane,
FVector & out_IntersectionPoint
)
true if intersection occurred
Parameters
| Name | Remarks |
|---|---|
| StartPoint | start point of segment |
| EndPoint | end point of segment |
| Plane | plane to intersect with |
| out_IntersectionPoint | out var for the point on the segment that intersects the mesh (if any) |