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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FMath
Description
Interpolate rotator from Current to Target. Scaled by distance to Target, so it has a strong start speed and ease out.
| Name | RInterpTo |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include Path | #include "Math/UnrealMathUtility.h" |
| Source | /Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
static FRotator RInterpTo
(
const FRotator & Current,
const FRotator & Target,
float DeltaTime,
float InterpSpeed
)