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Description
Interpolate quaternion from Current to Target. Scaled by angle to Target, so it has a strong start speed and ease out.
| Name | QInterpTo |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include Path | #include "Math/UnrealMathUtility.h" |
| Source | /Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
template<class T>
static UE::Math::TQuat < T > QInterpTo
(
const UE::Math::TQuat < T > & Current,
const UE::Math::TQuat < T > & Target,
float DeltaTime,
float InterpSpeed
)