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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FMath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void PolarToCartesian
(
const UE::Math::TVector2< T > InPolar, |
Converts given Polar coordinate pair to Cartesian coordinate system. | Math/UnrealMathUtility.h | |
static void PolarToCartesian
(
const T Rad, |
Converts given Polar coordinate pair to Cartesian coordinate system. | Math/UnrealMathUtility.h |
PolarToCartesian(const UE::Math::TVector2< T >, UE::Math::TVector2< T > &)
Description
Converts given Polar coordinate pair to Cartesian coordinate system.
| Name | PolarToCartesian |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include Path | #include "Math/UnrealMathUtility.h" |
template<typename T>
static void PolarToCartesian
(
const UE::Math::TVector2 < T > InPolar,
UE::Math::TVector2 < T > & OutCart
)
PolarToCartesian(const T, const T, T &, T &)
Description
Converts given Polar coordinate pair to Cartesian coordinate system.
| Name | PolarToCartesian |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include Path | #include "Math/UnrealMathUtility.h" |
template<typename T>
static void PolarToCartesian
(
const T Rad,
const T Ang,
T & OutX,
T & OutY
)