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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FMath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool MatrixInverse
(
FMatrix44f* DstMatrix, |
Calculate the inverse of an FMatrix44. | Math/UnrealMathUtility.h | |
static bool MatrixInverse
(
FMatrix44d* DstMatrix, |
Calculate the inverse of an FMatrix44.Src == Dst is allowed | Math/UnrealMathUtility.h |
MatrixInverse(FMatrix44f , const FMatrix44f )
Description
Calculate the inverse of an FMatrix44. Src == Dst is allowed
Do not call this directly, use VectorMatrixInverse or Matrix::Inverse this is the fallback scalar implementation used by VectorMatrixInverse
| Name | MatrixInverse |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include Path | #include "Math/UnrealMathUtility.h" |
| Source | /Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
static bool MatrixInverse
(
FMatrix44f * DstMatrix,
const FMatrix44f * SrcMatrix
)
bool returns false if matrix is not invertable and stores identity
Parameters
| Name | Remarks |
|---|---|
| DstMatrix | FMatrix44 pointer to where the result should be stored |
| SrcMatrix | FMatrix44 pointer to the Matrix to be inversed |
MatrixInverse(FMatrix44d , const FMatrix44d )
Description
Calculate the inverse of an FMatrix44.
Src == Dst is allowed
| Name | MatrixInverse |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include Path | #include "Math/UnrealMathUtility.h" |
| Source | /Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
static bool MatrixInverse
(
FMatrix44d * DstMatrix,
const FMatrix44d * SrcMatrix
)
bool returns false if matrix is not invertable and stores identity
Parameters
| Name | Remarks |
|---|---|
| DstMatrix | FMatrix44 pointer to where the result should be stored |
| SrcMatrix | FMatrix44 pointer to the Matrix to be inversed |