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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FMath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UE::Math::TVector< FReal > LinePlaneIntersection
(
const UE::Math::TVector< FReal >& Point1, |
Find the intersection of a line and a plane. | Math/UnrealMathUtility.h | |
UE::Math::TVector< T > LinePlaneIntersection
(
const UE::Math::TVector< T >& Point1, |
Math/Plane.h | ||
static UE::Math::TVector< FReal > LinePlaneIntersection
(
const UE::Math::TVector< FReal >& Point1, |
Find the intersection of a line and an offset plane. | Math/UnrealMathUtility.h | |
UE::Math::TVector< T > LinePlaneIntersection
(
const UE::Math::TVector< T >& Point1, |
FMath inline functions | Math/Vector.h |
LinePlaneIntersection(const UE::Math::TVector< FReal > &, const UE::Math::TVector< FReal > &, const UE::Math::TPlane< FReal > &)
Description
Find the intersection of a line and a plane. Assumes that the line and plane do indeed intersect; you must make sure they're not parallel before calling.
| Name | LinePlaneIntersection |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include Path | #include "Math/UnrealMathUtility.h" |
template<typename FReal>
static UE::Math::TVector < FReal > LinePlaneIntersection
(
const UE::Math::TVector < FReal > & Point1,
const UE::Math::TVector < FReal > & Point2,
const UE::Math::TPlane < FReal > & Plane
)
The point of intersection between the line and the plane.
Parameters
| Name | Remarks |
|---|---|
| Point1 | the first point defining the line |
| Point2 | the second point defining the line |
| Plane | the plane |
LinePlaneIntersection(const UE::Math::TVector< T > &, const UE::Math::TVector< T > &, const UE::Math::TPlane< T > &)
| Name | LinePlaneIntersection |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/Plane.h |
| Include Path | #include "Math/Plane.h" |
template<typename T>
UE::Math::TVector < T > LinePlaneIntersection
(
const UE::Math::TVector < T > & Point1,
const UE::Math::TVector < T > & Point2,
const UE::Math::TPlane < T > & Plane
)
LinePlaneIntersection(const UE::Math::TVector< FReal > &, const UE::Math::TVector< FReal > &, const UE::Math::TVector< FReal > &, const UE::Math::TVector< FReal > &)
Description
Find the intersection of a line and an offset plane. Assumes that the line and plane do indeed intersect; you must make sure they're not parallel before calling.
| Name | LinePlaneIntersection |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include Path | #include "Math/UnrealMathUtility.h" |
template<typename FReal>
static UE::Math::TVector < FReal > LinePlaneIntersection
(
const UE::Math::TVector < FReal > & Point1,
const UE::Math::TVector < FReal > & Point2,
const UE::Math::TVector < FReal > & PlaneOrigin,
const UE::Math::TVector < FReal > & PlaneNormal
)
The point of intersection between the line and the plane.
Parameters
| Name | Remarks |
|---|---|
| Point1 | the first point defining the line |
| Point2 | the second point defining the line |
| PlaneOrigin | the origin of the plane |
| PlaneNormal | the normal of the plane |
LinePlaneIntersection(const UE::Math::TVector< T > &, const UE::Math::TVector< T > &, const UE::Math::TVector< T > &, const UE::Math::TVector< T > &)
Description
FMath inline functions
| Name | LinePlaneIntersection |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/Vector.h |
| Include Path | #include "Math/Vector.h" |
template<typename T>
UE::Math::TVector < T > LinePlaneIntersection
(
const UE::Math::TVector < T > & Point1,
const UE::Math::TVector < T > & Point2,
const UE::Math::TVector < T > & PlaneOrigin,
const UE::Math::TVector < T > & PlaneNormal
)