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Description
Rotator specific interpolation Similar to Lerp, but does not take the shortest path. Allows interpolation over more than 180 degrees.
| Name | LerpRange |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include Path | #include "Math/UnrealMathUtility.h" |
| Source | /Engine/Source/Runtime/Core/Public/Math/Rotator.h |
template<typename T, typename U>
static UE::Math::TRotator < T > LerpRange
(
const UE::Math::TRotator < T > & A,
const UE::Math::TRotator < T > & B,
U Alpha
)