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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IntersectPlanes3
(
UE::Math::TVector< FReal >& I, |
Compute intersection point of three planes. Return 1 if valid, 0 if infinite. | Math/UnrealMathUtility.h | |
bool IntersectPlanes3
(
UE::Math::TVector< T >& I, |
Math/Plane.h |
IntersectPlanes3(UE::Math::TVector< FReal > &, const UE::Math::TPlane< FReal > &, const UE::Math::TPlane< FReal > &, const UE::Math::TPlane< FReal > &)
Description
Compute intersection point of three planes. Return 1 if valid, 0 if infinite.
| Name | IntersectPlanes3 |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include Path | #include "Math/UnrealMathUtility.h" |
template<typename FReal>
static bool IntersectPlanes3
(
UE::Math::TVector < FReal > & I,
const UE::Math::TPlane < FReal > & P1,
const UE::Math::TPlane < FReal > & P2,
const UE::Math::TPlane < FReal > & P3
)
IntersectPlanes3(UE::Math::TVector< T > &, const UE::Math::TPlane< T > &, const UE::Math::TPlane< T > &, const UE::Math::TPlane< T > &)
| Name | IntersectPlanes3 |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/Plane.h |
| Include Path | #include "Math/Plane.h" |
template<typename T>
bool IntersectPlanes3
(
UE::Math::TVector < T > & I,
const UE::Math::TPlane < T > & P1,
const UE::Math::TPlane < T > & P2,
const UE::Math::TPlane < T > & P3
)