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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static auto GetRangeValue
(
UE::Math::TVector2< T > const& Range, |
Basically a Vector2d version of Lerp. | Math/UnrealMathUtility.h | |
static T GetRangeValue
(
TRange< T > const& Range, |
Math/UnrealMathUtility.h |
GetRangeValue(UE::Math::TVector2< T > const &, T2)
Description
Basically a Vector2d version of Lerp.
| Name | GetRangeValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include Path | #include "Math/UnrealMathUtility.h" |
template<UE::CFloatingPoint T, typename T2>
static auto GetRangeValue
(
UE::Math::TVector2 < T > const & Range,
T2 Pct
)
GetRangeValue(TRange< T > const &, T)
| Name | GetRangeValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include Path | #include "Math/UnrealMathUtility.h" |
template<class T>
static T GetRangeValue
(
TRange < T > const & Range,
T Pct
)