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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FMath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static auto GetMappedRangeValueClamped
(
const UE::Math::TVector2< T >& InputRange, |
For the given Value clamped to the [Input:Range] inclusive, returns the corresponding percentage in [Output:Range] Inclusive. | Math/UnrealMathUtility.h | |
static T GetMappedRangeValueClamped
(
const TRange< T >& InputRange, |
Math/UnrealMathUtility.h |
GetMappedRangeValueClamped(const UE::Math::TVector2< T > &, const UE::Math::TVector2< T > &, const T2)
Description
For the given Value clamped to the [Input:Range] inclusive, returns the corresponding percentage in [Output:Range] Inclusive.
| Name | GetMappedRangeValueClamped |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include Path | #include "Math/UnrealMathUtility.h" |
template<typename T, typename T2>
static auto GetMappedRangeValueClamped
(
const UE::Math::TVector2 < T > & InputRange,
const UE::Math::TVector2 < T > & OutputRange,
const T2 Value
)
GetMappedRangeValueClamped(const TRange< T > &, const TRange< T > &, const T)
| Name | GetMappedRangeValueClamped |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include Path | #include "Math/UnrealMathUtility.h" |
template<class T>
static T GetMappedRangeValueClamped
(
const TRange < T > & InputRange,
const TRange < T > & OutputRange,
const T Value
)