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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FMath
Description
Interpolate float from Current to Target. Scaled by distance to Target, so it has a strong start speed and ease out.
| Name | FInterpTo |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include Path | #include "Math/UnrealMathUtility.h" |
template<typename T1, typename T2, typename T3, typename T4>
static auto FInterpTo
(
T1 Current,
T2 Target,
T3 DeltaTime,
T4 InterpSpeed
)