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Description
Computes the barycentric coordinates for a given point in a 3D triangle. Note: Prefer the more accurately-named ComputeBarycentricTri instead.
| Name | ComputeBaryCentric2D |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include Path | #include "Math/UnrealMathUtility.h" |
| Source | /Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
static FVector ComputeBaryCentric2D
(
const FVector & Point,
const FVector & A,
const FVector & B,
const FVector & C
)
Vector containing the three weights a,b,c such that Point = a*A + b*B + c*C or Point = A + b*(B-A) + c*(C-A) = (1-b-c)*A + b*B + c*C
Parameters
| Name | Remarks |
|---|---|
| Point | point to convert to barycentric coordinates (in plane of ABC) |
| A, B, C | three non-collinear points defining a triangle in CCW |