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Description
Returns closest point on a triangle to a point. The idea is to identify the halfplanes that the point is in relative to each triangle segment "plane"
| Name | ClosestPointOnTriangleToPoint |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/UnrealMathUtility.h |
| Include Path | #include "Math/UnrealMathUtility.h" |
| Source | /Engine/Source/Runtime/Core/Private/Math/UnrealMath.cpp |
static FVector ClosestPointOnTriangleToPoint
(
const FVector & Point,
const FVector & A,
const FVector & B,
const FVector & C
)
Point on triangle ABC closest to given point
Parameters
| Name | Remarks |
|---|---|
| Point | point to check distance for |
| A, B, C | counter clockwise ordering of points defining a triangle |