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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FMRSWRecursiveAccessDetector
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ReleaseReadAccess () |
Misc/MTAccessDetector.h | ||
bool ReleaseReadAccess
(
FDestructionSentinel& DestructionSentinel |
An overload that handles access detector destruction from inside a read access, must be used along with the corresponding overload of `AcquireReadAccess_ | Misc/MTAccessDetector.h |
ReleaseReadAccess()
| Name | ReleaseReadAccess |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/MTAccessDetector.h |
| Include Path | #include "Misc/MTAccessDetector.h" |
bool ReleaseReadAccess() const
ReleaseReadAccess(FDestructionSentinel &)
Description
An overload that handles access detector destruction from inside a read access, must be used along with the corresponding overload of `AcquireReadAccess_
| Name | ReleaseReadAccess |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/MTAccessDetector.h |
| Include Path | #include "Misc/MTAccessDetector.h" |
bool ReleaseReadAccess
(
FDestructionSentinel & DestructionSentinel
) const