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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FLogFieldCreator
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Logging/StructuredLog.h |
|
static void Create
(
FLogField* Fields,
const ValueType& Value,
FieldArgTypes&&... FieldArgs
)
|
|
Logging/StructuredLog.h |
|
|
|
Logging/StructuredLog.h |
|
Create(FLogField *)
| |
|
| Name |
Create |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Core/Public/Logging/StructuredLog.h |
| Include Path |
#include "Logging/StructuredLog.h" |
static void Create
(
FLogField * Fields
)
Create(FLogField *, const ValueType &, FieldArgTypes &&...)
| |
|
| Name |
Create |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Core/Public/Logging/StructuredLog.h |
| Include Path |
#include "Logging/StructuredLog.h" |
template<typename ValueType, typename... FieldArgTypes, std::enable_if_t< ValueCount< ValueType > > *>
static void Create
(
FLogField * Fields,
const ValueType & Value,
FieldArgTypes &&... FieldArgs
)
Create(FLogField *, TLogFieldName< NameType >, const ValueType &, FieldArgTypes &&...)
| |
|
| Name |
Create |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Core/Public/Logging/StructuredLog.h |
| Include Path |
#include "Logging/StructuredLog.h" |
template<typename NameType, typename ValueType, typename... FieldArgTypes>
static void Create
(
FLogField * Fields,
TLogFieldName < NameType > Name,
const ValueType & Value,
FieldArgTypes &&... FieldArgs
)