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Context object used for signalling the I/O dispatcher.
| Name | FIoDispatcherBackendContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/IO/IoDispatcherBackend.h |
| Include Path | #include "IO/IoDispatcherBackend.h" |
Syntax
struct FIoDispatcherBackendContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsMultiThreaded | bool | Whether the I/O dispatcher is running in a separate thread. | IO/IoDispatcherBackend.h | |
| SignatureErrorDelegate | FIoSignatureErrorDelegate | Callback for signalling corrupted chunks. | IO/IoDispatcherBackend.h | |
| WakeUpDispatcherThreadDelegate | FWakeUpIoDispatcherThreadDelegate | Callback for signalling completed I/O requests. | IO/IoDispatcherBackend.h |