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The set of parameters to be used when initializing the virtualization system. The members must remain valid for the duration of the call to Initialize. It is not expected that any virtualization system will store a reference to the members, if they want to retain the data then they will make their own copies.
| Name | FInitParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Virtualization/VirtualizationSystem.h |
| Include Path | #include "Virtualization/VirtualizationSystem.h" |
Syntax
struct FInitParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInitParams
(
FStringView InProjectName, |
Virtualization/VirtualizationSystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConfigFile | const FConfigFile & | The config file to load the settings from (will default to GEngineIni) | Virtualization/VirtualizationSystem.h | |
| ProjectName | FStringView | The name of the current project (will default to FApp::GetProjectName()) | Virtualization/VirtualizationSystem.h |