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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FGenericCrashContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGenericCrashContext
(
const FGenericCrashContext& |
FNoncopyable. | GenericPlatform/GenericPlatformCrashContext.h | |
FGenericCrashContext
(
ECrashContextType InType, |
Default constructor. | GenericPlatform/GenericPlatformCrashContext.h |
FGenericCrashContext(const FGenericCrashContext &)
Description
| Name | FGenericCrashContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformCrashContext.h |
| Include Path | #include "GenericPlatform/GenericPlatformCrashContext.h" |
FGenericCrashContext
(
const FGenericCrashContext &
)
FGenericCrashContext(ECrashContextType, const TCHAR *)
Description
Default constructor. Optionally pass a process handle if building a crash context for a process other then current.
| Name | FGenericCrashContext |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformCrashContext.h |
| Include Path | #include "GenericPlatform/GenericPlatformCrashContext.h" |
| Source | /Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformCrashContext.cpp |
FGenericCrashContext
(
ECrashContextType InType,
const TCHAR * ErrorMessage
)