Navigation
API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FGenericCrashContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddCrashPropertyInternal
(
FString& Buffer, |
Writes a common property to the buffer. | GenericPlatform/GenericPlatformCrashContext.h | |
static void AddCrashPropertyInternal
(
FString& Buffer, |
Writes a common property to the buffer. | GenericPlatform/GenericPlatformCrashContext.h |
AddCrashPropertyInternal(FString &, FStringView, FStringView)
Description
Writes a common property to the buffer.
| Name | AddCrashPropertyInternal |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformCrashContext.h |
| Include Path | #include "GenericPlatform/GenericPlatformCrashContext.h" |
| Source | /Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformCrashContext.cpp |
static void AddCrashPropertyInternal
(
FString & Buffer,
FStringView PropertyName,
FStringView PropertyValue
)
AddCrashPropertyInternal(FString &, FStringView, const Type &)
Description
Writes a common property to the buffer.
| Name | AddCrashPropertyInternal |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformCrashContext.h |
| Include Path | #include "GenericPlatform/GenericPlatformCrashContext.h" |
template<typename Type>
static void AddCrashPropertyInternal
(
FString & Buffer,
FStringView PropertyName,
const Type & Value
)