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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FFileAndLineAdapter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Converts the source location to a readable format with file and line information. | Misc/SourceLocationUtils.h | ||
void ToString
(
FWideString& Out |
Converts the source location to a readable format with file and line information, in place. | Misc/SourceLocationUtils.h | |
void ToString
(
FUtf8String& Out |
Misc/SourceLocationUtils.h |
ToString()
Description
Converts the source location to a readable format with file and line information.
| Name | ToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/SourceLocationUtils.h |
| Include Path | #include "Misc/SourceLocationUtils.h" |
| Source | /Engine/Source/Runtime/Core/Private/Misc/SourceLocationUtils.cpp |
FString ToString() const
String representation of the source location.
ToString(FWideString &)
Description
Converts the source location to a readable format with file and line information, in place.
| Name | ToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/SourceLocationUtils.h |
| Include Path | #include "Misc/SourceLocationUtils.h" |
| Source | /Engine/Source/Runtime/Core/Private/Misc/SourceLocationUtils.cpp |
void ToString
(
FWideString & Out
) const
Parameters
| Name | Remarks |
|---|---|
| Out | String to fill with the string representation of the source location. |
ToString(FUtf8String &)
| Name | ToString |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/SourceLocationUtils.h |
| Include Path | #include "Misc/SourceLocationUtils.h" |
| Source | /Engine/Source/Runtime/Core/Private/Misc/SourceLocationUtils.cpp |
void ToString
(
FUtf8String & Out
) const