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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FEvent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Wait () |
Waits an infinite amount of time for the event to be triggered. | HAL/Event.h | |
bool Wait
(
uint32 WaitTime, |
Waits the specified amount of time for the event to be triggered. | HAL/Event.h | |
| Waits the specified amount of time for the event to be triggered. | HAL/Event.h |
Wait()
Description
Waits an infinite amount of time for the event to be triggered.
| Name | Wait |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/HAL/Event.h |
| Include Path | #include "HAL/Event.h" |
bool Wait()
true if the event was triggered.
Wait(uint32, const bool)
Description
Waits the specified amount of time for the event to be triggered.
A wait time of MAX_uint32 is treated as infinite wait.
| Name | Wait |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/HAL/Event.h |
| Include Path | #include "HAL/Event.h" |
bool Wait
(
uint32 WaitTime,
const bool bIgnoreThreadIdleStats
)
true if the event was triggered, false if the wait timed out.
Parameters
| Name | Remarks |
|---|---|
| WaitTime | The time to wait (in milliseconds). |
| bIgnoreThreadIdleStats | If true, ignores ThreadIdleStats |
Wait(const FTimespan &, const bool)
Description
Waits the specified amount of time for the event to be triggered.
| Name | Wait |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/HAL/Event.h |
| Include Path | #include "HAL/Event.h" |
bool Wait
(
const FTimespan & WaitTime,
const bool bIgnoreThreadIdleStats
)
true if the event was triggered, false if the wait timed out.
Parameters
| Name | Remarks |
|---|---|
| WaitTime | The time to wait. |
| bIgnoreThreadIdleStats | If true, ignores ThreadIdleStats |