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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FEngineBuildSettings
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsSourceDistribution () |
Misc/EngineBuildSettings.h | ||
static bool IsSourceDistribution
(
const FString& RootDir |
Misc/EngineBuildSettings.h |
IsSourceDistribution()
| Name | IsSourceDistribution |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/EngineBuildSettings.h |
| Include Path | #include "Misc/EngineBuildSettings.h" |
| Source | /Engine/Source/Runtime/Core/Private/Misc/EngineBuildSettings.cpp |
static bool IsSourceDistribution()
True if the current installation is a source distribution.
IsSourceDistribution(const FString &)
| Name | IsSourceDistribution |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/EngineBuildSettings.h |
| Include Path | #include "Misc/EngineBuildSettings.h" |
| Source | /Engine/Source/Runtime/Core/Private/Misc/EngineBuildSettings.cpp |
static bool IsSourceDistribution
(
const FString & RootDir
)
True if a given engine distribution contains source (as opposed to, say, Launcher builds)