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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FEmbeddedKeepAwake
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEmbeddedKeepAwake
(
const FEmbeddedKeepAwake& Other |
Misc/EmbeddedCommunication.h | ||
FEmbeddedKeepAwake
(
FEmbeddedKeepAwake&& Other |
Misc/EmbeddedCommunication.h | ||
FEmbeddedKeepAwake
(
FName InRequester, |
Tell UE to stay awake (or allow it to sleep when nothing to do). | Misc/EmbeddedCommunication.h |
FEmbeddedKeepAwake(const FEmbeddedKeepAwake &)
| Name | FEmbeddedKeepAwake |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/EmbeddedCommunication.h |
| Include Path | #include "Misc/EmbeddedCommunication.h" |
FEmbeddedKeepAwake
(
const FEmbeddedKeepAwake & Other
)
FEmbeddedKeepAwake(FEmbeddedKeepAwake &&)
| Name | FEmbeddedKeepAwake |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/EmbeddedCommunication.h |
| Include Path | #include "Misc/EmbeddedCommunication.h" |
FEmbeddedKeepAwake
(
FEmbeddedKeepAwake && Other
)
FEmbeddedKeepAwake(FName, bool)
Description
Tell UE to stay awake (or allow it to sleep when nothing to do). Repeated calls with the same Requester are allowed, but bNeedsRendering must match
| Name | FEmbeddedKeepAwake |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/EmbeddedCommunication.h |
| Include Path | #include "Misc/EmbeddedCommunication.h" |
FEmbeddedKeepAwake
(
FName InRequester,
bool bInNeedsRendering
)