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API > API/Runtime > API/Runtime/Core
| Name | FElementId |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/StructuredArchiveSlotBase.h |
| Include Path | #include "Serialization/StructuredArchiveSlotBase.h" |
Syntax
struct FElementId
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FElementId () |
Serialization/StructuredArchiveSlotBase.h | ||
FElementId
(
uint32 InId |
Serialization/StructuredArchiveSlotBase.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Id | uint32 | Serialization/StructuredArchiveSlotBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Serialization/StructuredArchiveSlotBase.h | ||
void Reset() |
Serialization/StructuredArchiveSlotBase.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FElementId& Rhs |
Serialization/StructuredArchiveSlotBase.h | ||
bool operator==
(
const FElementId& Rhs |
Serialization/StructuredArchiveSlotBase.h |