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A high-precision floating point type, consisting of two 32-bit floats (High & Low). Usable where doubles (fp64) are not an option. See also the DoubleFloat.ush shader header.
| Name | FDFScalar |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Math/DoubleFloat.h |
| Include Path | #include "Math/DoubleFloat.h" |
Syntax
struct FDFScalar
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDFScalar () |
Math/DoubleFloat.h | ||
FDFScalar
(
double In |
Math/DoubleFloat.h | ||
FDFScalar
(
float High, |
Math/DoubleFloat.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| High | float | Math/DoubleFloat.h | ||
| Low | float | Math/DoubleFloat.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
double GetDouble() |
Math/DoubleFloat.h |