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This class will cause the registration of a custom version number and key with the global FCustomVersionContainer when instantiated, and unregister when destroyed. It should be instantiated as a global variable somewhere in the module which needs a custom version number.
| Name | FCustomVersionRegistration |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/CustomVersion.h |
| Include Path | #include "Serialization/CustomVersion.h" |
Syntax
class FCustomVersionRegistration : private FNoncopyable
Inheritance Hierarchy
- FNoncopyable → FCustomVersionRegistration
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCustomVersionRegistration
(
FGuid InKey, |
Serialization/CustomVersion.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FCustomVersionRegistration() |
Serialization/CustomVersion.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Key | FGuid | Serialization/CustomVersion.h |