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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FCoreDelegates
Callback to let code read or write specialized binary data that is generated at Stage time, for optimizing data right before final game data is being written to disk The TMap is a map of an identifier for owner of the data, and a boolean where true means the data is being generated (ie editor), and false means the data is for use (ie runtime game)
| Name | FExtraBinaryConfigData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/CoreDelegates.h |
| Include Path | #include "Misc/CoreDelegates.h" |
Syntax
struct FExtraBinaryConfigData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FExtraBinaryConfigData
(
FConfigCacheIni& InConfig, |
Misc/CoreDelegates.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsGenerating | bool | If true, the callback should fill out Data/Config | Misc/CoreDelegates.h | |
| Config | FConfigCacheIni & | Ini config data (not necessarily GConfig) | Misc/CoreDelegates.h | |
| Data | TMap< FString, TArray< uint8 > > | The data that will be saved/loaded quickly | Misc/CoreDelegates.h |