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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FCoreDelegates
IOS-style temperature updates, allowing game to scale down to let temp drop (to avoid thermal throttling on mobile, for instance) */ There is a parellel enum in ApplicationLifecycleComponent
| Name | ETemperatureSeverity |
| Type | enum |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/CoreDelegates.h |
| Include Path | #include "Misc/CoreDelegates.h" |
Syntax
enum ETemperatureSeverity
{
Unknown,
Good,
Bad,
Serious,
Critical,
NumSeverities,
}
Values
| Name | Remarks |
|---|---|
| Unknown | |
| Good | |
| Bad | |
| Serious | |
| Critical | |
| NumSeverities |