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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FCookStats > API/Runtime/Core/FCookStats/FScopedStatsCounter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedStatsCounter
(
CallStats& InStats |
Starts the time, tracks the underlying stat it will update. | ProfilingDebugging/CookStats.h | |
FScopedStatsCounter
(
FScopedStatsCounter&& InOther |
ProfilingDebugging/CookStats.h | ||
FScopedStatsCounter
(
const FScopedStatsCounter& |
ProfilingDebugging/CookStats.h |
FScopedStatsCounter(CallStats &)
Description
Starts the time, tracks the underlying stat it will update. Use bCyclesOnly if you need to track additional cycles in a different scope without adding to the call count.
| Name | FScopedStatsCounter |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/CookStats.h |
| Include Path | #include "ProfilingDebugging/CookStats.h" |
FScopedStatsCounter
(
CallStats & InStats
)
FScopedStatsCounter(FScopedStatsCounter &&)
| Name | FScopedStatsCounter |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/CookStats.h |
| Include Path | #include "ProfilingDebugging/CookStats.h" |
FScopedStatsCounter
(
FScopedStatsCounter && InOther
)
FScopedStatsCounter(const FScopedStatsCounter &)
| Name | FScopedStatsCounter |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/CookStats.h |
| Include Path | #include "ProfilingDebugging/CookStats.h" |
FScopedStatsCounter
(
const FScopedStatsCounter &
)