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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FConfigFile
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddStaticLayersToHierarchy
(
FConfigContext& Context |
Misc/ConfigCacheIni.h | ||
void AddStaticLayersToHierarchy
(
const TCHAR* InBaseIniName, |
Creates a chain of ini filenames to load and combine. | Misc/ConfigCacheIni.h |
AddStaticLayersToHierarchy(FConfigContext &)
| Name | AddStaticLayersToHierarchy |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/ConfigCacheIni.h |
| Include Path | #include "Misc/ConfigCacheIni.h" |
static void AddStaticLayersToHierarchy
(
FConfigContext & Context
)
AddStaticLayersToHierarchy(const TCHAR , const TCHAR , const TCHAR , const TCHAR )
Description
Creates a chain of ini filenames to load and combine.
| Name | AddStaticLayersToHierarchy |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/ConfigCacheIni.h |
| Include Path | #include "Misc/ConfigCacheIni.h" |
void AddStaticLayersToHierarchy
(
const TCHAR * InBaseIniName,
const TCHAR * InPlatformName,
const TCHAR * EngineConfigDir,
const TCHAR * SourceConfigDir
)
Parameters
| Name | Remarks |
|---|---|
| InBaseIniName | Ini name. |
| InPlatformName | Platform name, nullptr means to use the current platform |
| OutHierarchy | An array which is to receive the generated hierachy of ini filenames. |