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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FConfigContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Load
(
const TCHAR* IniName |
Use the context to perform the actual load operation. | Misc/ConfigContext.h | |
| Use the context to perform the actual load operation as above, but will return the generated final ini filename (in the case of GConfig, this would be the key used to look up into GConfig, for example) | Misc/ConfigContext.h |
Load(const TCHAR *)
Description
Use the context to perform the actual load operation. Note that this is where you specify the Ini name (for instance "Engine"), meaning you can use the same context for multiple configs (Engine, Game, Input, etc)
| Name | Load |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/ConfigContext.h |
| Include Path | #include "Misc/ConfigContext.h" |
| Source | /Engine/Source/Runtime/Core/Private/Misc/ConfigContext.cpp |
bool Load
(
const TCHAR * IniName
)
Load(const TCHAR *, FString &)
Description
Use the context to perform the actual load operation as above, but will return the generated final ini filename (in the case of GConfig, this would be the key used to look up into GConfig, for example)
| Name | Load |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/ConfigContext.h |
| Include Path | #include "Misc/ConfigContext.h" |
| Source | /Engine/Source/Runtime/Core/Private/Misc/ConfigContext.cpp |
bool Load
(
const TCHAR * IniName,
FString & OutFilename
)