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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FCompressedBufferReader
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Construct a reader with no source. | Compression/CompressedBuffer.h | ||
FCompressedBufferReader
(
FArchive& Archive |
Construct a reader that will read from an archive as needed. | Compression/CompressedBuffer.h | |
FCompressedBufferReader
(
const FCompressedBuffer& Buffer |
Construct a reader from an in-memory compressed buffer. | Compression/CompressedBuffer.h |
FCompressedBufferReader()
Description
Construct a reader with no source.
| Name | FCompressedBufferReader |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Compression/CompressedBuffer.h |
| Include Path | #include "Compression/CompressedBuffer.h" |
FCompressedBufferReader()
FCompressedBufferReader(FArchive &)
Description
Construct a reader that will read from an archive as needed.
| Name | FCompressedBufferReader |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Compression/CompressedBuffer.h |
| Include Path | #include "Compression/CompressedBuffer.h" |
| Source | /Engine/Source/Runtime/Core/Private/Compression/CompressedBuffer.cpp |
FCompressedBufferReader
(
FArchive & Archive
)
FCompressedBufferReader(const FCompressedBuffer &)
Description
Construct a reader from an in-memory compressed buffer.
| Name | FCompressedBufferReader |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Compression/CompressedBuffer.h |
| Include Path | #include "Compression/CompressedBuffer.h" |
| Source | /Engine/Source/Runtime/Core/Private/Compression/CompressedBuffer.cpp |
FCompressedBufferReader
(
const FCompressedBuffer & Buffer
)