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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FCbObjectId
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCbObjectId () |
Construct an ObjectId with every byte initialized to zero. | Serialization/CompactBinary.h | |
FCbObjectId
(
const ByteArray& ObjectId |
Construct an ObjectId from an array of 12 bytes. | Serialization/CompactBinary.h | |
FCbObjectId
(
FMemoryView ObjectId |
Construct an ObjectId from a view of 12 bytes. | Serialization/CompactBinary.h |
FCbObjectId()
Description
Construct an ObjectId with every byte initialized to zero.
| Name | FCbObjectId |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/CompactBinary.h |
| Include Path | #include "Serialization/CompactBinary.h" |
FCbObjectId()
FCbObjectId(const ByteArray &)
Description
Construct an ObjectId from an array of 12 bytes.
| Name | FCbObjectId |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/CompactBinary.h |
| Include Path | #include "Serialization/CompactBinary.h" |
FCbObjectId
(
const ByteArray & ObjectId
)
FCbObjectId(FMemoryView)
Description
Construct an ObjectId from a view of 12 bytes.
| Name | FCbObjectId |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/CompactBinary.h |
| Include Path | #include "Serialization/CompactBinary.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/CompactBinary.cpp |
FCbObjectId
(
FMemoryView ObjectId
)