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Similar to FMemoryReader, but able to internally manage the memory for the buffer.
| Name | FBufferReader |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/BufferReader.h |
| Include Path | #include "Serialization/BufferReader.h" |
Syntax
class FBufferReader : public FBufferReaderBase
Inheritance Hierarchy
- FArchiveState → FArchive → FBufferReaderBase → FBufferReader
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBufferReader
(
void* Data, |
Constructor | Serialization/BufferReader.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FBufferReader() |
Serialization/BufferReader.h |
Functions
Public
Overridden from FArchiveState
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetArchiveName () |
Returns the name of the Archive. | Serialization/BufferReader.h |