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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FBitReader
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendDataFromChecked
(
FBitReader& Src |
This appends data from another BitReader. | Serialization/BitReader.h | |
void AppendDataFromChecked
(
uint8* Src, |
Serialization/BitReader.h |
AppendDataFromChecked(FBitReader &)
Description
This appends data from another BitReader. It checks that this bit reader is byte-aligned so it can just do a TArray::Append instead of a bitcopy. It is intended to be used by performance minded code that wants to ensure an appBitCpy is avoided.
| Name | AppendDataFromChecked |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/BitReader.h |
| Include Path | #include "Serialization/BitReader.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/BitReader.cpp |
void AppendDataFromChecked
(
FBitReader & Src
)
AppendDataFromChecked(uint8 *, uint32)
| Name | AppendDataFromChecked |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/BitReader.h |
| Include Path | #include "Serialization/BitReader.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/BitReader.cpp |
void AppendDataFromChecked
(
uint8 * Src,
uint32 NumBits
)