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Configuration data for initializing an asynchronous task notification.
| Name | FAsyncTaskNotificationConfig |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/AsyncTaskNotification.h |
| Include Path | #include "Misc/AsyncTaskNotification.h" |
Syntax
struct FAsyncTaskNotificationConfig
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCanCancel | TAttribute< bool > | Can this task be canceled? Will show a cancel button for in-progress tasks (attribute queried from the game thread) | Misc/AsyncTaskNotification.h | |
| bIsHeadless | bool | Should this notification be "headless"? (ie, not display any UI) | Misc/AsyncTaskNotification.h | |
| bKeepOpenOnFailure | TAttribute< bool > | Keep this notification open on failure? Will show an close button (attribute queried from the game thread) | Misc/AsyncTaskNotification.h | |
| bKeepOpenOnSuccess | TAttribute< bool > | Keep this notification open on success? Will show a close button (attribute queried from the game thread) | Misc/AsyncTaskNotification.h | |
| ExpireDuration | float | The duration before a fadeout for the notification | Misc/AsyncTaskNotification.h | |
| FadeInDuration | float | The fade in duration of the notification | Misc/AsyncTaskNotification.h | |
| FadeOutDuration | float | The fade out duration of the notification | Misc/AsyncTaskNotification.h | |
| Icon | const FSlateBrush * | The icon image to display next to the text, or null to use the default icon | Misc/AsyncTaskNotification.h | |
| LogCategory | const FLogCategoryBase * | Category this task should log its notifications under, or null to skip logging | Misc/AsyncTaskNotification.h | |
| ProgressText | FText | The progress text displayed in the notification (if any) | Misc/AsyncTaskNotification.h | |
| TitleText | FText | The title text displayed in the notification | Misc/AsyncTaskNotification.h |