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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FArchiveState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Get the raw serialized property chain for this archive | Serialization/Archive.h | ||
void GetSerializedPropertyChain
(
TArray< class FProperty* >& OutProperties |
Gets the chain of properties that are currently being serialized | Serialization/Archive.h |
GetSerializedPropertyChain()
Description
Get the raw serialized property chain for this archive
Accessing this directly can avoid an array allocation depending on your use-case
| Name | GetSerializedPropertyChain |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/Archive.h |
| Include Path | #include "Serialization/Archive.h" |
const FArchiveSerializedPropertyChain * GetSerializedPropertyChain() const
GetSerializedPropertyChain(TArray< class FProperty * > &)
Description
Gets the chain of properties that are currently being serialized
This populates the array in stack order, so the 0th entry in the array is the top of the stack of properties
| Name | GetSerializedPropertyChain |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/Archive.h |
| Include Path | #include "Serialization/Archive.h" |
| Source | /Engine/Source/Runtime/Core/Private/Serialization/Archive.cpp |
void GetSerializedPropertyChain
(
TArray < class FProperty * > & OutProperties
) const