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Description
Checks whether this application should mute the audio output (-muteaudio) This is a safer alternative to -nosound for users who want to mute the audio of the game but keep the game rendering sound. Unless disabling the audio engine is the intention, this is a preferred method to mute the output as it avoid breaking audio analysis-dependent features (e.g. gameplay) and it prevents content creators from creating content with an incorrect performance and memory profile.
The mute is applied only in non-shipping builds and applied at the final step in the final output submix. Alternative method to do this it to enable the cvar, "au.MuteAudio 1"
| Name | IsAudioMuted |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/App.h |
| Include Path | #include "Misc/App.h" |
static bool IsAudioMuted()
true if the application will mute audio, false otherwise.